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Product: Book - Hardcover
Title: Real-Time Rendering (2nd Edition)
Publisher: AK Peters, Ltd.
Authors: Tomas Akenine-Moller, Eric Haines
Rating: 5/5
Customer opinion - 5 stars out of 5
Lives up to my (high) expectations


I have been a professional game programmer for over 20 years. I was excited to find the Real Time Rendering website a few months ago and have been waiting impatiently ever since for the book. It arrived yesterday and I've pretty much read it through. I have to say, I learned a few new tricks! This is a wonderful collection, amazingly up to date. The sections on intersection tests and collision detection are particularly thorough, and could save you a lot of time searching the web. If you are building games or simulations, you will find this an invaluable source. Every game programmer should have this book.



Product: Book - Paperback
Title: Code Complete
Publisher: Microsoft Press
Authors: Steve McConnell
Rating: 4/5
Customer opinion - 4 stars out of 5
A must for every programmer


This book is one of the best in giving the most usefultips of software construction. It is useful for entry level programmers as well as for veterans. You know experiencein terms of just number of years spent does not count much.Read it and make your coworkers read it. And most importantthing - follow it when you are writing code. I did not giveit five star only because I reserve it for the classics like "The Art of Computer Programming".



Product: Book - Paperback
Title: .NET and COM: The Complete Interoperability Guide
Publisher: Sams
Authors: Adam Nathan
Rating: 5/5
Customer opinion - 5 stars out of 5
Great .Net Inteop Guide


This is a great book that covers .Net Interop. It covers Interop more in debth compared to other books that I have read. All the ideas covered apply to Visual Studio 2002 and as well as Visual Studio 2003. The book is well layed out and information is easy to find.



Product: Book - Hardcover
Title: Computer Architecture: A Quantitative Approach
Publisher: Morgan Kaufmann
Authors: John L. Hennessy, David A. Patterson, David Goldberg
Rating: 4/5
Customer opinion - 4 stars out of 5
Interesting book !!


I think it is a better book than 2 edition, the authors have included the latest important stuff removing the arcane concepts like how adder work, addressing mode etc. I really enjoyed reading this book, appendix chapters really help me to brush up my basic concepts. However this book doesn't completely explains the concept of benchmarking machines -- what useful information can be drawn out of those tables.