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Product: Book - Paperback
Title: Advanced .NET Remoting (C# Edition)
Publisher: Apress
Authors: Ingo Rammer
Rating: 5/5
Customer opinion - 5 stars out of 5
Ingo Rocks


The best information on remoting currently available. Additional wealth is found on his website.



Product: Book - Paperback
Title: Beginning Active Server Pages 3.0 (Programmer to Programmer)
Publisher: Wrox
Authors: David Buser, John Kauffman, Juan T. Llibre, Brian Francis, Dave Sussman, Chris Ullman, Jon Duckett
Rating: 4/5
Customer opinion - 4 stars out of 5
Good Book *FOR BEGINNERS*


I would rate this book as a very good starting point for ASP beginners. If you are already an ASP programmer, go for Professional ASP.



Product: Book - Paperback
Title: Java Servlet Programming, 2nd Edition
Publisher: O'Reilly
Authors: Jason Hunter
Rating: 4/5
Customer opinion - 4 stars out of 5
A great book for developing JAVA servlets


I have read this book while developing a web-based tool using JAVA servlets. This book explains everything needed to develop servlets including database access and connection pooling. The contents of the book show the author's command over the language and servlets. There are several useful examples with source code, which can be used to develop a tool or application. A must have a book for every JAVA programmer.



Product: Book - Paperback
Title: Game Coding Complete, Second Edition
Publisher: Paraglyph
Authors: Mike McShaffry
Rating: 5/5
Customer opinion - 5 stars out of 5
Excellent Complete Overview


I had the distinct pleasure of working at Origin Systems when Mike McShaffry was there. I took an excellent class in C++ from him, and since then I've always wished I could take another. This book is my second class.
I've read many, many books on game programming and design. I've read some really good ones, but this one is simply the best, because it's a complete overview of game programming (or as complete as one book can be). If you've got some basic skills and are looking to progress but don't know exactly what you need to learn and focus on, this is your book - it will point you in exactly the right direction. Another great plus is the fact that every code sample in the book has actually been used in a shipping game - they're tried and true. Plus, the book is incredibly readable - Mike's writing is clever, it's not overly dry and also doesn't try too hard to be "cool".
Summation: Best. Game. Programming. Book. Ever.